Squalous Novice
Messages : 78 Age : 27 Localisation : Dans un oeuf près de l'océan
| Sujet: Taux de réussite pour tout, upage,familier,carte etc... Mar 15 Mar - 0:45 | |
| Probabilité des piercings:
Armure:
0/1 = 80% 0/2 = 50% 0/3 = 20% 0/4 = 5%
Arme/bouclier:
0/1 = 50% 0/2 = 25% 0/3 = 12.5% 0/4 = 6.25% 0/5 = 3.13% 0/6 = 1.56% 0/7 = 0.78% 0/8 = 0.39% 0/9 = 0.20% 0/10= 0.10%
probabilité d'upgrade:
arme/bouclier/Set:
+1 = 100% +2 = 100% +3 = 70% +4 = 50% +5 = 40% +6 = 30% +7 = 20% +8 = 10% +9 = 5% +10 = 2%
Element:
+1 = 100% +2 = 100% +3 = 70% +4 = 50% +5 = 40% +6 = 30% +7 = 20% +8 = 10% +9 = 5% +10= 2% +11= 1.9% +12= 1.8% +13= 1.7% +14= 1.6% +15= 1.5% +16= 1.4% +17= 1.3% +18= 1.2% +19= 1.1% +20= 1%
Bijoux:
+1 = 100% +2 = 100% +3 = 63% +4 = 45% +5 = 33% +6 = 26% +7 = 21% +8 = 17% +9 = 14% +10= 11% +11= 9% +12= 8% +13= 6% +14= 5% +15= 4% +16= 3% +17= 2% +18= 1% +19= 0.7% +20= 0.1%
2% chance de créer une arme ultime
2% chance d'ultimer son arme
Ultimate Stuff:
+1 = 11.1% +2 = 9% +3 = 7% +4 = 5% +5 = 3% +6 = 0.9% +7 = 0.7% +8 = 0.5% +9 = 0.3% +10 = 0.1%
Transformation arme en joyaux:
Arme standard:
+0 = 5% = 1 Gem +1 = 10% = 1 Gem +2 = 15% = 1 Gem +3 = 20% = 1 Gem +4 = 50% = 1 Gem +5 = 100% = 1 Gem +6 = 100% = 2 Gem +7 = 100% = 3 Gem +8 = 100% = 5 Gem +9 = 100% = 10 Gem +10 = 100% = 20 Gem
Arme verte:
+0 = 10% = 1 Gem +1 = 20% = 1 Gem +2 = 30% = 1 Gem +3 = 40% = 1 Gem +4 = 100% = 1 Gem +5 = 100% = 2 Gem +6 = 100% = 4 Gem +7 = 100% = 6 Gem +8 = 100% = 10 Gem +9 = 100% = 20 Gem +10 = 100% = 40 Gem
Taux Elixir vie pour familier:
35% = +1 30% = +2 20% = +3 10% = +4 5% = +5
Bonus des familliers :
```````Class D / Class C / Class B / Class A / Class S LVL 1 | 100%````51%`````40%`````35%````27% LVL 2 |`````````31%`````28%`````23%````21% LVL 3 |`````````18%`````18%`````17%````17% LVL 4 |``````````````````10%`````12%````13% LVL 5 |```````````````````4%``````7%` ```9% LVL 6 |````````````````````````````4% ````6% LVL 7 |````````````````````````````2%`````4% LVL 8 |```````````````````````````````````2% LVL 9 |```````````````````````````````````1%
Taux de collecte de chaque item :
Petite roue dentée = 14.412% soit 415.06 /j Roue dentée = 9.804% soit 282.24 /j Pilule grise = 2.997% soit 86.3 /j Pilule jaune = 1.498% soit 43.13 /j Pilule bleu = 0.749% soit 21.57 /j Pilule rouge = 0.375% soit 10.8 /j Pilule magique = 0.187% soit 5.38 /j Morceau nuage = 0.100% soit 2.88 /j morceau orichalque = 0.612% soit 17.62 /j morceau pierre lunaire = 0.612% soit 17.62 /j morceau topaze = 1.021% soit 29.4 /j morceau rubis = 0.408% soit 11.64 /j morceau saphir = 0.204% soit 5.87 /j morceau emeraude = 0.034% soit 1.15 /j morceau diamant = 0.019% soit 0.54 /j fp Card 2% = 9.804% soit 282.35 /j fp Card 4% = 5.3710% soit 154.68 /j fp Card 7% = 2.997% soit 86.31 /j mp Card 2% = 9.804% soit 282.35 /j mp Card 4% = 5.882% soit 169.40 /j mp Card 7% = 2.997% soit 86.31 /j defense Piece 2% = 9.804% soit 282.35 /j defense Piece 4% = 0.082% soit 2.36 /j defense Piece 7% = 0.027% soit 0.77 /j vie Piece 2% = 9.804% soit 282.35 /j Vie Piece 4% = 0.041% soit 1.18 /j Vie Piece 7% = 0.014% soit 0.40 /j attaque Piece 2% = 9.804% soit 282.35 /j attaque Piece 4% = 0.020% soit 0.57 /j attaque Piece 7% = 0.006% soit 0.17 /j
Probabilité d'upgrader le collecteur:
+1 = 10% +2 = 10% +3 = 10% +4 = 10% +5 = 10%
Taux de réussite des éveils du Stuff:
Nombre de statistiques: 1 = 35% 2 = 35% 3 = 30%
Nature des éveils :
FOR = 7% DEX = 7% INT = 7% END = 7% Critical = 8% vit inc = 8% Speed = 7% Attackspeed = 7% DEF = 7% ATK = 7% HP = 7% MP = 7% FP = 7% DCC = 7%
Taux de réussite des éveils (Set):
STR/STA/DEX/INT CRIT DMMT/SPEED ASPD/ADOC/ATK DEF MP/FP/HP Chance/
( -28 -10 -19 -140 -112 -500 ) 0.0100000 % ( -25 -9 -17 -125 -100 -450 ) 0.2938270 % ( -22 -8 -15 -110 -88 -400 ) 0.6486111 % ( -19 -7 -13 -95 -76 -350 ) 1.1047619 % ( -16 -6 -11 -80 -64 -300 ) 1.7129630 % ( -13 -5 -9 -65 -52 -250 ) 2.5644444 % ( -10 -4 -7 -50 -40 -200 ) 3.8416667 % ( -7 -3 -5 -35 -28 -150 ) 5.9703704 % ( -4 -2 -3 -20 -16 -100 ) 10.2277778 % ( -1 -1 -1 -5 -4 -50 ) 23.6255776 % ( +1 +1 +1 +5 +4 +50 ) 23.6255776 % ( +4 +2 +3 +20 +16 +100 ) 10.2277778 % ( +7 +3 +5 +35 +28 +150 ) 5.9703704 % ( +10 +4 +7 +50 +40 +200 ) 3.8416667 % ( +13 +5 +9 +65 +52 +250 ) 2.5644444 % ( +16 +6 +11 +80 +64 +300 ) 1.7129630 % ( +19 +7 +13 +95 +76 +350 ) 1.1047619 % ( +22 +8 +15 +110 +88 +400 ) 0.6486111 % ( +25 +9 +17 +125 +100 +450 ) 0,2938272 % ( +28 +10 +19 +140 +112 +500 ) 0.0100000 %
Taux de réussite des fashion/eveil fams:
(STR/STA/DEX/INT) (CRIT/DMMT/SPEED) (ASPD/ADOCH) ATK DEF (MP/FP/HP) Chance+ ( 1 1 1 5 4 50 ) --------60 % ( 4 2 3 20 16 100 ) ---- 30 % ( 7 3 5 35 28 150 ) ---- 10 %
Taux de réussite de Craft de carte:
Echange de carte pour armure:
D->C = 40% C->B = 15% B->A = 2%
Echange de carte pour arme:
2%->3% = 40% 3%->4% = 15% 4%->7% = 2%
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